Cloud Jutsu
naruto rpg :: villages :: cloud village
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Cloud Jutsu
Genin
Name: Lightning Spikes Armor
Rank: Genin
Description: [Ninjutsu, Requires handseals] The user performs the necessary handseals as Lightning spikes cover the users body. The spikes protect him against taijutsu, if the opponent hits the user with taijutsu, he will hit the spikes making him get damaged. [These spikes last for 2 posts]
Name: Lightning Wave
Rank: Genin
Description: [Ninjutsu, Requires handseals] The user performs the necessary handseals as Lightning surrounds his arm and hand. When he swings the arm to the side a minor lightning wave rushes at the opponent blowing the opponent back and leaving him a bit damaged.
Thunder Clone Jutsu
Forms solid clones from pure lightning and when they are distorted they explode into a blast of lightning shocking the one that distorted the clone…
Static
A weaker version of Chidori current when used a almost unnoticeable lightning aura forms and will protect you by lashing out at the nearest person. It can also be used to extend your weapon...
Lightning pump up
Draws raw energy from your lightning as it increases you reactions tenfold. But well only last for 5 posts after that you will have an aftereffect from moving that fast. You will recover in 2 posts…
- Shocking Grasp Technique [Haji Dengeki no Jutsu]
A fairly simple jutsu, the user moves chakra to his hands and converts it to electricity. A thin layer of chakra protects the user, but anyone the user touches gets a shock, and anything the user holds transmits the electricity. | Chakra- 5 (Every Post) | Damage- 8 | Anything the user touches that can conduct electricity well (such as metal) deals 6 damage to anything else that it touches | Genin
- Static Bolt Technique [Seidenki Boruto no Jutsu]
The user projects some of his chakra, which is given a positive charge, to a location. The user then gives some air in front of his open palm a negative charge, and a large static bolt jumps between the two locations. While the lightning bolt is impossible to dodge, the location that it jumps to can not change, making it very predictable - assuming that the victim knows what's coming. | Chakra- 20 | Damage- 18 | Advanced Genin
- Static Discharge Technique [Houden no Jutsu]
The user focuses his chakra onto an object (typically a metal object, although anything that conducts electricity well works) and builds up an electrical charge within the object. Once the object hits another, a large static bolt leaps from the object whatever it is in contact with. Once the electricity is discharged, the object returns to normal; the energy can only be discharged once. | Chakra- 5 | Damage- 6 | Genin | The electricity lasts five posts or until discharged.
- Magnetic Deflection Technique [Jijou Henshin no Jutsu]
A dangerous technique, this jutsu builds up a magnetic charge in a metal object with a touch, making it a magnet that draws metal objects to it. While this jutsu can build up a powerful magnetic charge, doing so can be dangerous if the user possesses other metal objects, as they will be attracted to the magnet as well. The magnetic charge only lasts as long as the user holds on to the object. | Chakra- 5 (Inc, Every Post) | The magnetic field has 1(Inc) strength, and can deflect any attack involving metal if the field's strength is equal to or more then the damage that would be recieved. | Genin
- Lightning Trip-Wire Technique [Harigane Denkou no Jutsu]
The user takes two kunai or any other metal objects that can be planted in the ground or wall and gives them opposite electrical charges. Using chakra, an invisible current is run through the objects, which are then planted in the ground. If anyone walks in between the two conduits, then an electrical charge zaps them. Despite the name, this technique does not actually 'trip' the victim. | Chakra- 8 (Every Post) | Damage- 10 | Advanced Genin
- Charged Strike [Denkiwoobiru Batsu]
A ninja from the Hidden Cloud Village is able to transfer chakra into his or her limbs in order to create an electrical charge. With enough practice, the ninja becomes able to discharge this energy forcibly with a punch or kick. | Chakra - 12 | Damage - Strength + 10 | Advanced Genin
Original tech by Akshunj
Chuunin
- Static Trap Technique [Seidenki Ashikase no Jutsu]
A more advanced version of the Lightning Trip-Wire Technique, this jutsu uses chakra to transform a few metal objects (most commonly kunai) into an electrical conduit through touch. Then the user uses chakra to send an invisible electrical current between all of the conduits. When someone walks between any two conduits, they get zapped. | Chakra- 4 (Per Conduit, Every Post) | Damage- 10 | At least two conduits must be made | Chuunin | Requires the Lightning Trip-Wire Technique
- Taser Technique [Teizaa no Jutsu]
A powerful combination of the Lightning Trip-Wire and the Shocking Grasp Techniques, this jutsu sends opposite electrical charges between two metal poles, swords, or other, similar objects. Lightning jumps back and forth between these two objects, striking anyone that touches them or gets between them. The user must be careful, for he too will be shocked if he places any part of his body between the two objects. If the user lets go of either of the objects then they both lose their electrical charge. | Chakra- 10 (Every Post) | Damage- 15 | Damage is not applied more than once per post, even if both objects hit someone | Chuunin | Requires the Lightning Trip-Wire Technique and the Shocking Grasp Technique.
- Current Manipulation Technique [Denryuu Tesabaki no Jutsu]
This jutsu uses waves of chakra to bend an electrical current, to make it flow in a less-direct way. This jutsu is usually used in combination with the Lightning Trip-Wire Technique, Taser Technique, or any other techniques that utilize electrical currents to make them harder to avoid. This jutsu requires no hand-seals and can easily be performed in combination with other techniques. | Chakra- 2 (Inc) | The current is bent so that it can hit things 1(Inc) foot away | Chuunin
- Superconductor Skill [Dai Doutai no Jutsu]
An advanced form of the rudimentary academy skill, Dai Doutai no Jutsu differs from its parent skill in that there is no passive quality. When activated, the user absorbs ambient electricity and is able to arc it toward any fair-sized metallic objects within fifteen feet of the user to shock whomever is connected to it. Because this skill requires the body to provide a much higher resistance rating to be able to control the electrical flow, self-damage will occur. | Chakra - 8(Inc2) | HP Cost - 2 (Inc2) | Damage - 10(Inc2) | Chuunin |
- Shock Net [Dengeki no Ami]
The user creates a complex electrical current between his fingers. This current is then "cast" outward towards an opponent or object while still maintaining contact with the user's fingers. While this can be used as an attack, it is more commonly used for its magnetic properties. Any metal objects caught within the "net" are pulled by the magnetic field. This jutsu, therefore, can be used to retrieve a large number of objects or even to disarm opponents. | Chakra- 10 (Inc10) | Damage- 5(Inc10) | The field has a strength of 1(Inc10) | Chuunin | Any increments beyond 10 only increase the strength of the magnetic field, not the damage |
ANBU [Tenbatsu no Raijin]
- Lightning Cage Technique [Denkou no Ori no Jutsu]
This technique uses chakra to set up a powerful web of electrical currents surrounding a victim. Lightning shoots from the user's fingertips and surrounds the victim, shocking him as the current surrounds him. The cage deals little damage to those trapped within, but anyone trying to leave is in for a real shock. Unfortunately, while the cage does a good job of keeping most people inside, it also damages anyone trying to reach into the field to attack. Magnetic currents protect the victim from attacks from metal objects, and electrical attacks are likewise useless. | Chakra- 75 | Damage- 25 (first post only) | An endurance of 5 is required to stand to break out of the field. The cage deals an extra 50 damage to anyone trying to enter or leave. | ANBU | Effect lasts three posts.
- Lightning Screen [Denkou no Shahei]
After performing a row of hand-seals, the user places his hands on the ground and in front of him a large and powerful field of lightning erupts from the ground and lasts for a few seconds before dissipating. This field not only shocks anyone unlucky enough to touch it, it also does a good job of deflecting lightning techniques, not to mention anything involving metal. | Chakra- 100 | Damage- 75 | An endurance of 6 is needed to punch through the wall. Attacks dealing less than 75 damage are negated. | ANBU
- Magnetic Beacon Technique [Jijou Houka no Jutsu]
The user sends electrical waves to a metal object, causing it to turn into an electrical magnet. This jutsu has an advantage over the Magnetic Parry Technique in that the user need not touch nor hold onto the object to give it its electrical charge. It's very common to place a magnetic charge on an object held by an opponent, after which the user can track that person using a device similar to a compass. | Chakra- 8 (Inc, Every Post) | The magnetic field has a strength of 1(Inc). Any attack that deals less damage than the strength of the magnetic field is deflected. | ANBU | Requires the Magnetic Parry Technique
- Blade of the Lightning God [Raijin no Ittou]
The user focuses chakra into either arm and collects ambient electricity into a tight lattice around the forearm and hand. By compressing the electricity and chakra together, the user forms a single-use electrical blade. While the blade has no real substance and thus cannot block or parry, its side-effect more than makes up for it - the area around that which is struck by the blade will be instantly shocked numb. Area around the spot that the blade strikes will be completely numb for two posts. The blade disappears after striking the opponent, since all of its electricity enters the opponent during the strike.
Jounin
- Lightning Scorch Technique [Denkou Yakekoge no Jutsu]
The user performs a short row of hand seals, ending with his hands pointing towards his victim. Lightning bolts shoot out of his finger tips and dance along the victim's flesh, causing severe burns all over the body. This jutsu has the advantage of being difficult to block or dodge without the victim hiding behind something that doesn't conduct electricity.
- Human Lightning Rod [Hiraishin no Jintai]
The user emits a powerful field of electrical energy; anyone caught within it gains a negative charge. The user positively charges the air around him, meaning that anyone within the field is constantly shocked by lightning. Although this jutsu is almost impossible to dodge while within the field, the field only extends 10 meters from the user. This jutsu also does a great job of disrupting electrical jutsu aimed at the user.Damage from electrical jutsu aimed at the user is reduced by 75.
- Touch of the Lightning God [Raijin no Hadazawari]
The user gathers a large amount of chakra into his fingertips and converts it to electricity. The electricity then bursts from the fingertips and seeks out the victim. The lightning doesn't rend the flesh, but instead eletrifys the opponent, seeking out and attacking the heart and nervous system. The pain this jutsu causes is said to be unbearable. Victims of this jutsu frequently have heart attacks within 24 hours after being hit, so medical care is highly advised.
- Grasp of the Lightning God [Raijin no Haji]
The user gathers a tremendous amount of eletricity into their hands. The user then grabs the opponent with both hands and sets up a powerful current of eletricity through the opponent's body. This eletricity not only electrifies its victim, but also renders the area around where the opponent is holding immobile, although other parts of the victim's body can freely move.
S-Rank
- Violent Thunderclap [Hageshii Jinrai]
An extremely powerful Raiton ninjutsu that requires the pinnacle of chakra control to perform. The user gathers massive amounts of chakra into his palms and flattens it out into a disc extending over each hand that absorb any ambient electricity. Once the discs have collected enough ambient energy, the user smashes his palms together, creating a deafening thunderclap accompanied by a hemispherical electric shockwave that travels outward from the hands. With all of this occurring within a few seconds, it is clear to see why the utmost of chakra control is required. | Chakra - 125 | Damage - 160 | Opponent is deafened and disoriented for two posts | S-Rank
- Dance of the Condemned [Keito no Mai]
This jutsu, considered forbidden for its cruelty, partially shuts down a person's nervous system, sending them into a form of nervous shock that ends with the person being unable to move for a brief period. In order to perform this technique, the user must perform a long row of hand seals and then touch the victim's neck or spinal chord (touching clothing or armor in that area is fine, as long as it can't block electricity). Repeated use of this jutsu has been known to cause permanent nerve damage. The victim is sent into nervous shock for one post, and is then paralyzed for another two posts.
Name: Kumo Tenshu (Cloud God)
Rank: Kage
Type: Neutral / Kinjutsu
Description: [Requires handseals, does critical damage just like Kirin.] A God comes out from the clouds it keeps floating just a bit under the clouds, suddenly at an unexpected moment I can swing my finger down as the god stabs the opponent with his sword from above. [After this the user will be extremely exhausted and won't be able to fight any further]
Name: Chidori Katana
Rank: S-Rank
Type: Unknown
Element: Lightning
Requirements: Kusanagi
Description: [Doesn't require handseals] The user focusses his lightning chakra in the sword as the sword gets surrounded by lightning. You can also shoot the lightning at a high speed at the opponent. But also can be used for slashing. [Can be used after 3 posts again after used]
Name: Lightning Spikes Armor
Rank: Genin
Description: [Ninjutsu, Requires handseals] The user performs the necessary handseals as Lightning spikes cover the users body. The spikes protect him against taijutsu, if the opponent hits the user with taijutsu, he will hit the spikes making him get damaged. [These spikes last for 2 posts]
Name: Lightning Wave
Rank: Genin
Description: [Ninjutsu, Requires handseals] The user performs the necessary handseals as Lightning surrounds his arm and hand. When he swings the arm to the side a minor lightning wave rushes at the opponent blowing the opponent back and leaving him a bit damaged.
Thunder Clone Jutsu
Forms solid clones from pure lightning and when they are distorted they explode into a blast of lightning shocking the one that distorted the clone…
Static
A weaker version of Chidori current when used a almost unnoticeable lightning aura forms and will protect you by lashing out at the nearest person. It can also be used to extend your weapon...
Lightning pump up
Draws raw energy from your lightning as it increases you reactions tenfold. But well only last for 5 posts after that you will have an aftereffect from moving that fast. You will recover in 2 posts…
- Shocking Grasp Technique [Haji Dengeki no Jutsu]
A fairly simple jutsu, the user moves chakra to his hands and converts it to electricity. A thin layer of chakra protects the user, but anyone the user touches gets a shock, and anything the user holds transmits the electricity. | Chakra- 5 (Every Post) | Damage- 8 | Anything the user touches that can conduct electricity well (such as metal) deals 6 damage to anything else that it touches | Genin
- Static Bolt Technique [Seidenki Boruto no Jutsu]
The user projects some of his chakra, which is given a positive charge, to a location. The user then gives some air in front of his open palm a negative charge, and a large static bolt jumps between the two locations. While the lightning bolt is impossible to dodge, the location that it jumps to can not change, making it very predictable - assuming that the victim knows what's coming. | Chakra- 20 | Damage- 18 | Advanced Genin
- Static Discharge Technique [Houden no Jutsu]
The user focuses his chakra onto an object (typically a metal object, although anything that conducts electricity well works) and builds up an electrical charge within the object. Once the object hits another, a large static bolt leaps from the object whatever it is in contact with. Once the electricity is discharged, the object returns to normal; the energy can only be discharged once. | Chakra- 5 | Damage- 6 | Genin | The electricity lasts five posts or until discharged.
- Magnetic Deflection Technique [Jijou Henshin no Jutsu]
A dangerous technique, this jutsu builds up a magnetic charge in a metal object with a touch, making it a magnet that draws metal objects to it. While this jutsu can build up a powerful magnetic charge, doing so can be dangerous if the user possesses other metal objects, as they will be attracted to the magnet as well. The magnetic charge only lasts as long as the user holds on to the object. | Chakra- 5 (Inc, Every Post) | The magnetic field has 1(Inc) strength, and can deflect any attack involving metal if the field's strength is equal to or more then the damage that would be recieved. | Genin
- Lightning Trip-Wire Technique [Harigane Denkou no Jutsu]
The user takes two kunai or any other metal objects that can be planted in the ground or wall and gives them opposite electrical charges. Using chakra, an invisible current is run through the objects, which are then planted in the ground. If anyone walks in between the two conduits, then an electrical charge zaps them. Despite the name, this technique does not actually 'trip' the victim. | Chakra- 8 (Every Post) | Damage- 10 | Advanced Genin
- Charged Strike [Denkiwoobiru Batsu]
A ninja from the Hidden Cloud Village is able to transfer chakra into his or her limbs in order to create an electrical charge. With enough practice, the ninja becomes able to discharge this energy forcibly with a punch or kick. | Chakra - 12 | Damage - Strength + 10 | Advanced Genin
Original tech by Akshunj
Chuunin
- Static Trap Technique [Seidenki Ashikase no Jutsu]
A more advanced version of the Lightning Trip-Wire Technique, this jutsu uses chakra to transform a few metal objects (most commonly kunai) into an electrical conduit through touch. Then the user uses chakra to send an invisible electrical current between all of the conduits. When someone walks between any two conduits, they get zapped. | Chakra- 4 (Per Conduit, Every Post) | Damage- 10 | At least two conduits must be made | Chuunin | Requires the Lightning Trip-Wire Technique
- Taser Technique [Teizaa no Jutsu]
A powerful combination of the Lightning Trip-Wire and the Shocking Grasp Techniques, this jutsu sends opposite electrical charges between two metal poles, swords, or other, similar objects. Lightning jumps back and forth between these two objects, striking anyone that touches them or gets between them. The user must be careful, for he too will be shocked if he places any part of his body between the two objects. If the user lets go of either of the objects then they both lose their electrical charge. | Chakra- 10 (Every Post) | Damage- 15 | Damage is not applied more than once per post, even if both objects hit someone | Chuunin | Requires the Lightning Trip-Wire Technique and the Shocking Grasp Technique.
- Current Manipulation Technique [Denryuu Tesabaki no Jutsu]
This jutsu uses waves of chakra to bend an electrical current, to make it flow in a less-direct way. This jutsu is usually used in combination with the Lightning Trip-Wire Technique, Taser Technique, or any other techniques that utilize electrical currents to make them harder to avoid. This jutsu requires no hand-seals and can easily be performed in combination with other techniques. | Chakra- 2 (Inc) | The current is bent so that it can hit things 1(Inc) foot away | Chuunin
- Superconductor Skill [Dai Doutai no Jutsu]
An advanced form of the rudimentary academy skill, Dai Doutai no Jutsu differs from its parent skill in that there is no passive quality. When activated, the user absorbs ambient electricity and is able to arc it toward any fair-sized metallic objects within fifteen feet of the user to shock whomever is connected to it. Because this skill requires the body to provide a much higher resistance rating to be able to control the electrical flow, self-damage will occur. | Chakra - 8(Inc2) | HP Cost - 2 (Inc2) | Damage - 10(Inc2) | Chuunin |
- Shock Net [Dengeki no Ami]
The user creates a complex electrical current between his fingers. This current is then "cast" outward towards an opponent or object while still maintaining contact with the user's fingers. While this can be used as an attack, it is more commonly used for its magnetic properties. Any metal objects caught within the "net" are pulled by the magnetic field. This jutsu, therefore, can be used to retrieve a large number of objects or even to disarm opponents. | Chakra- 10 (Inc10) | Damage- 5(Inc10) | The field has a strength of 1(Inc10) | Chuunin | Any increments beyond 10 only increase the strength of the magnetic field, not the damage |
ANBU [Tenbatsu no Raijin]
- Lightning Cage Technique [Denkou no Ori no Jutsu]
This technique uses chakra to set up a powerful web of electrical currents surrounding a victim. Lightning shoots from the user's fingertips and surrounds the victim, shocking him as the current surrounds him. The cage deals little damage to those trapped within, but anyone trying to leave is in for a real shock. Unfortunately, while the cage does a good job of keeping most people inside, it also damages anyone trying to reach into the field to attack. Magnetic currents protect the victim from attacks from metal objects, and electrical attacks are likewise useless. | Chakra- 75 | Damage- 25 (first post only) | An endurance of 5 is required to stand to break out of the field. The cage deals an extra 50 damage to anyone trying to enter or leave. | ANBU | Effect lasts three posts.
- Lightning Screen [Denkou no Shahei]
After performing a row of hand-seals, the user places his hands on the ground and in front of him a large and powerful field of lightning erupts from the ground and lasts for a few seconds before dissipating. This field not only shocks anyone unlucky enough to touch it, it also does a good job of deflecting lightning techniques, not to mention anything involving metal. | Chakra- 100 | Damage- 75 | An endurance of 6 is needed to punch through the wall. Attacks dealing less than 75 damage are negated. | ANBU
- Magnetic Beacon Technique [Jijou Houka no Jutsu]
The user sends electrical waves to a metal object, causing it to turn into an electrical magnet. This jutsu has an advantage over the Magnetic Parry Technique in that the user need not touch nor hold onto the object to give it its electrical charge. It's very common to place a magnetic charge on an object held by an opponent, after which the user can track that person using a device similar to a compass. | Chakra- 8 (Inc, Every Post) | The magnetic field has a strength of 1(Inc). Any attack that deals less damage than the strength of the magnetic field is deflected. | ANBU | Requires the Magnetic Parry Technique
- Blade of the Lightning God [Raijin no Ittou]
The user focuses chakra into either arm and collects ambient electricity into a tight lattice around the forearm and hand. By compressing the electricity and chakra together, the user forms a single-use electrical blade. While the blade has no real substance and thus cannot block or parry, its side-effect more than makes up for it - the area around that which is struck by the blade will be instantly shocked numb. Area around the spot that the blade strikes will be completely numb for two posts. The blade disappears after striking the opponent, since all of its electricity enters the opponent during the strike.
Jounin
- Lightning Scorch Technique [Denkou Yakekoge no Jutsu]
The user performs a short row of hand seals, ending with his hands pointing towards his victim. Lightning bolts shoot out of his finger tips and dance along the victim's flesh, causing severe burns all over the body. This jutsu has the advantage of being difficult to block or dodge without the victim hiding behind something that doesn't conduct electricity.
- Human Lightning Rod [Hiraishin no Jintai]
The user emits a powerful field of electrical energy; anyone caught within it gains a negative charge. The user positively charges the air around him, meaning that anyone within the field is constantly shocked by lightning. Although this jutsu is almost impossible to dodge while within the field, the field only extends 10 meters from the user. This jutsu also does a great job of disrupting electrical jutsu aimed at the user.Damage from electrical jutsu aimed at the user is reduced by 75.
- Touch of the Lightning God [Raijin no Hadazawari]
The user gathers a large amount of chakra into his fingertips and converts it to electricity. The electricity then bursts from the fingertips and seeks out the victim. The lightning doesn't rend the flesh, but instead eletrifys the opponent, seeking out and attacking the heart and nervous system. The pain this jutsu causes is said to be unbearable. Victims of this jutsu frequently have heart attacks within 24 hours after being hit, so medical care is highly advised.
- Grasp of the Lightning God [Raijin no Haji]
The user gathers a tremendous amount of eletricity into their hands. The user then grabs the opponent with both hands and sets up a powerful current of eletricity through the opponent's body. This eletricity not only electrifies its victim, but also renders the area around where the opponent is holding immobile, although other parts of the victim's body can freely move.
S-Rank
- Violent Thunderclap [Hageshii Jinrai]
An extremely powerful Raiton ninjutsu that requires the pinnacle of chakra control to perform. The user gathers massive amounts of chakra into his palms and flattens it out into a disc extending over each hand that absorb any ambient electricity. Once the discs have collected enough ambient energy, the user smashes his palms together, creating a deafening thunderclap accompanied by a hemispherical electric shockwave that travels outward from the hands. With all of this occurring within a few seconds, it is clear to see why the utmost of chakra control is required. | Chakra - 125 | Damage - 160 | Opponent is deafened and disoriented for two posts | S-Rank
- Dance of the Condemned [Keito no Mai]
This jutsu, considered forbidden for its cruelty, partially shuts down a person's nervous system, sending them into a form of nervous shock that ends with the person being unable to move for a brief period. In order to perform this technique, the user must perform a long row of hand seals and then touch the victim's neck or spinal chord (touching clothing or armor in that area is fine, as long as it can't block electricity). Repeated use of this jutsu has been known to cause permanent nerve damage. The victim is sent into nervous shock for one post, and is then paralyzed for another two posts.
Name: Kumo Tenshu (Cloud God)
Rank: Kage
Type: Neutral / Kinjutsu
Description: [Requires handseals, does critical damage just like Kirin.] A God comes out from the clouds it keeps floating just a bit under the clouds, suddenly at an unexpected moment I can swing my finger down as the god stabs the opponent with his sword from above. [After this the user will be extremely exhausted and won't be able to fight any further]
Name: Chidori Katana
Rank: S-Rank
Type: Unknown
Element: Lightning
Requirements: Kusanagi
Description: [Doesn't require handseals] The user focusses his lightning chakra in the sword as the sword gets surrounded by lightning. You can also shoot the lightning at a high speed at the opponent. But also can be used for slashing. [Can be used after 3 posts again after used]
Suigetsu- cloud kage
- Posts : 13
Join date : 2008-07-14
Character sheet
jutsu list:
blood:
(9999999999/9999999999)
chakra:
(9999999999/9999999999)
naruto rpg :: villages :: cloud village
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